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Day 1:
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Game Design
Grade Level:
11
Subject:
Art
Topic:
Game design
Objective:
Students will explore ancient cultures and board games and design a game of their own.
Other Information:
1. Play various games with the intent on understanding rules
2. research the Royal Game of Ur and try to figure out how to play and change the rules
3. research and play the ancient game of Senet
4.Design own game
5. design 3D pieces
6. Self reflection
7. class critique
Public Notes:
Indicators of Understanding:
1. students can articulate orally rules and be able to discuss ways to change improve games
2. Research into game piece design for chess has evidence of understanding power structure/military/culture researched and game pieces reflect that
3. build your own "Opoly" is based on the traditional game, with updated and explainable board design
4. Their own game has clear and distinct rules, students are able to play the game
Private Notes:
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Reflection:
Cycle 1 reflection:
The students had enough time to play and figure out the ancient games, this was definitely enough time. I allowed them to research not just history for their chess piece portion of the project, but also fantasy/sci-fi as well. this was at the request of the students, and I felt that would be a good way for them to do this part as well.
Prep:
research Senet and Ur, print out game boards.
Materials:
Royal game of Ur board and pieces
Dice
To older games
Chess pieces
Computers/phone access for research
Paper, pencil, colored pencils